学科分类
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6 个结果
  • 简介:Inthepreprocessingphase,theglobalterrainmodelispartitionedintoblockswiththeirfeaturepointsbeingpickedouttogenerateTINmodelforeachterrainblock,thenthemulti-resolutionmodelsofterrainorganizedintheformofquad-treeiscreatedbottom-up.Cracksbetweenterrainblocksareavoidedbyinsertingverticestoformcommonboundaries.Atrun-time,aview-dependentLODalgorithmisusedtocontroltheloadingandunloadingoftheproperblocksbyanadditionalsynchronousthread.ToeliminatetheartifactscreatedbyLODtransitions,geomorphingisusedinreal-time.TheserenderingstrategiesincreasethethroughputofGPUandavoidimbalanceofloadamongCPU,GPUandDiskI/O.Experimentalresultsshowthatthesystemcanperformvisuallysmoothrenderingoflarge-scaleterrainsceneswithfinequalityatanaveragerateof80fps.

  • 标签: real-time RENDERING 3D TERRAIN MULTI-RESOLUTION triangulated
  • 简介:Simulationandrenderingoflarge-scalenaturalenvironments,especiallytheocean,hasalwaysbeenoneofthehotissuesincomputergraphics,whichcanproviderealismforvariousapplicationssuchascomputergame,movieandmilitaryusage.Simulationofoceanenvironmentisoftenlackofrealismforreal-timeapplicationduetoitscomplexityofdynamicwaves.Inthispaper,amethodbasedonFFTWavemodelisproposedtosolvethisproblem,whichcanalsosimulatetheoceanopticpropertywithatmospherescattering.Furthermore,ourmethodhasalotofadvantagesincludingglobaloceandatasetsupport,real-time,dynamicreflectionofocean,thefoamonthewave,smoothtransitionfromdeepoceantoseacoast,etc.Theexperimentalresultsdemonstratetherealismandeffectivenessofourapproach.

  • 标签: 海洋环境 实时绘制 计算机图形学 实时应用 计算机游戏 自然环境