Seabed scene simulation and its realization in extending Vega

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摘要 Realisticsimulationofunderwatersceneisalwaysdifficultbecauseofthespecialandcomplexvisioneffectsinunderwaterspace.Seabedisanimportantpartofunderwaterenvironment.ThispaperdescribesthemethodsforseabedscenesimulationbasedonOpenGL.Itincludesconstructionoffluctuantterrainbasedontherandomsinusoidalalgorithm,simulationofseabedflickereffectbymeansofcirculartexturemappingandgenerationofturbidityeffectbyusingfogtechniques.Fortheapplicationbasedontheleadinghighlevel3Ddevelopmentenvironment-Vega,underwaterscenesimulationisstilladifficultysincethereisnomoduleforit.BasedontheanalysisofVegasoftwareandtheresearchonseabedscenesimulationmethods,aVegaextendingmodulenamed'UnderwaterSpace'wascreatedthroughdevelopingmoduleclassandextendinglynxinterface.ThemoduleclasswasdesignedthroughdevelopingDLLwritteninC++.TheLynxwasextendedthroughdevelopingkeywordconfigurefile,GUIconfigurefileandlynxplug-inDLL.TheproblemthatVegacan'tsimulateunderwaterspace,iselementarilyresolved.Theresultsshowthatthismoduleisefficient,easyusing,andtheseabedsceneimagesarevivid.
机构地区 不详
出版日期 2003年02月12日(中国期刊网平台首次上网日期,不代表论文的发表时间)
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