摘要
Realisticsimulationofunderwatersceneisalwaysdifficultbecauseofthespecialandcomplexvisioneffectsinunderwaterspace.Seabedisanimportantpartofunderwaterenvironment.ThispaperdescribesthemethodsforseabedscenesimulationbasedonOpenGL.Itincludesconstructionoffluctuantterrainbasedontherandomsinusoidalalgorithm,simulationofseabedflickereffectbymeansofcirculartexturemappingandgenerationofturbidityeffectbyusingfogtechniques.Fortheapplicationbasedontheleadinghighlevel3Ddevelopmentenvironment-Vega,underwaterscenesimulationisstilladifficultysincethereisnomoduleforit.BasedontheanalysisofVegasoftwareandtheresearchonseabedscenesimulationmethods,aVegaextendingmodulenamed'UnderwaterSpace'wascreatedthroughdevelopingmoduleclassandextendinglynxinterface.ThemoduleclasswasdesignedthroughdevelopingDLLwritteninC++.TheLynxwasextendedthroughdevelopingkeywordconfigurefile,GUIconfigurefileandlynxplug-inDLL.TheproblemthatVegacan'tsimulateunderwaterspace,iselementarilyresolved.Theresultsshowthatthismoduleisefficient,easyusing,andtheseabedsceneimagesarevivid.
出版日期
2003年02月12日(中国期刊网平台首次上网日期,不代表论文的发表时间)